Arcade Extreme

[Garou MOTW] Movelist

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Blindchild
icon1  view post Posted on 13/6/2005, 13:16




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Rock Howard
THROW: Kokuu Sen f or b + C

SPECIAL MOVES
Reppu Ken qcf + A
Double Reppu Ken qcf + C
Crack Counter Jou-dan (high) qcf + B
Crack Counter Ge-dan (low) qcf + D
Rising Tackle (weak) charge d, u + A
Rising Tackle (strong) charge d, u + C
Hard Edge (weak) qcb + A
Hard Edge (strong) qcb + C
Rage Run - Type "Dunk" qcb + B
Rage Run - Type "Shift" qcb + D
Shinkuu Nage [BR] when close, 360 + C
Rasetsu - after Braking Shinkuu Nage, hold AB and let go

SUPER: Raging Storm qcf, qcf + A
SUPER: Shine Knuckle qcf, qcf + B

POTENTIAL: Raging Storm qcf, qcf + C (holdable)
POTENTIAL: Shine Knuckle qcf, qcf + D
POTENTIAL: Deadly Rave Neo - hcb, f + A, A, A, B, B, C, C, D, D, qcb + C

TOP ATTACK: Overhead Kick CD during TOP mode

FEINT: Shine Knuckle f + AC
FEINT: Reppu Ken d + AC
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Kim Dong Hwan
THROW: Tai-otoshi when close, f or b + C
THROW: Tai-hineri in air close, anything but u + C

COMMAND: Super Jump d, then quickly jump (ub, u, or uf)
COMMAND: Sankaku-tobi in air by wall, opposite direction
COMMAND: Ushiro-geri in air, b + C

SPECIAL MOVES
Raimei Zan (weak) qcb + B
Raimei Zan (strong) qcb + D
Kuu Sa Jin (weak) [BR] f, d, df + A
Kuu Sa Jin (strong) [BR] f, d, df + C
Hishou Kyaku (weak) in air, d + B
Hishou Kyaku (strong) in air, d + D
Shiden Kyaku (weak) qcf + B
Shiden Kyaku (strong) qcf + D
Ashi Binta hcf + C

SUPER: Super Dong Hwan Kyaku in air, qcf, qcf + A
SUPER: Raimei Dan qcf, qcf + B

POTENTIAL: Super Dong Hwan Kyaku in air, qcf, qcf + C
POTENTIAL: Raimei Dan qcf, qcf + D (hold)
POTENTIAL: Ore-sama Hou-Ou Kyaku qcf, qcf, qcf + C

TOP ATTACK: Kaiten Dong Whan (CD when in TOP mode)

FEINT: Shiden Kyaku (weak) f + AC
FEINT: Shiden Kyaku (strong) d + AC
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Hotaru Futaba
THROW: Ten Raku-tou when close, f or b + C
THROW: Hanten-tou in air close, anything but u + C

COMMAND: Kuuchuu Furi-Muki in air, CD (same time)
COMMAND: Kou-shuu Da in air, d + B

SPECIAL MOVES
Hakki Shou (weak) qcf + A
Hakki Shou (strong) qcf + C
Ren-geki Shuu (weak) in air, qcb + B
Ren-geki Shuu (strong) in air, qcb + D
Ten-shin Shou (weak) f, d, df + B
Ten-shin Shou (strong) f, d, df + D
Sou-Shou Shin (weak) qcb + A
Sou-Shou Shin (strong) qcb + C
Sha-jou Tai when close, hcf + D
Ko-bi Kyaku (weak) [BR] qcb + B
Ko-bi Kyaku (strong) [BR] qcb + D

SUPER: Sou-Shou Ten-Ren-Ge qcf, qcf + A
SUPER: Ten-Shou Ran-Ki qcf, qcf + B

POTENTIAL: Sou-Shou Ten-Ren-Ge qcf, qcf + C (hold)
POTENTIAL: Ten-Shou Ran-Ki qcf, qcf + D

TOP ATTACK: Sen-kai En CD during TOP mode

FEINT: Hakki Shou f + AC
FEINT: Sou-Shou Shin d + AC
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Marco Rodriguez (Butt)
THROW: Kyokugen Zu-Tsuki when close, f or b + C

COMMAND: Kyokugen Hiji f + A

SPECIAL MOVES
Ko-ou Ken (weak) qcf + A
Ko-ou Ken (strong) qcf + C
Hien Shippu Kyaku (weak) qcf + B
Hien Shippu Kyaku (strong) qcf + D
Ryuu-Sen Ken hold C and let go (4-level power up)
Ko-Sen Kyaku hold D and let go (4-level power up)
Jou-dan Harai qcb + A
Ge-dan Harai qcb + B
Ko Hou (weak) [BR] f, d, df + A
Ko Hou (strong) [BR] f, d, df + C

SUPER: Haou Shoukou Ken qcf, qcf + A
SUPER: Kyokugen Ko Hou qcf, qcf + B

POTENTIAL: Haou Shoukou Ken qcf, qcf + A
POTENTIAL: Kyokugen Ko Hou qcf, qcf + B
POTENTIAL: Ryuuko Ranbu qcf, qcf, qcf + C (C repeatedly)
Level 1: 0 -- 2 times
Level 2: 3 -- 6 times
Level 3: 7 -- 9 times
Level 4: 10 or more times

TOP ATTACK: Zan-Retsu Ken CD when in TOP mode

FEINT: Haou Shoukou Ken f + AC
FEINT: Kyokugen Ko Hou d + AC
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Hokotomaru
THROW: Hikkaki when close, f or b + C
THROW: Non-men Tsukuri in air close, anything but u + C

COMMAND: Sliding df + B
COMMAND: Kuuten Keri df + D
COMMAND: Ni-dan Jump in air, jump again

SPECIAL MOVES
Karakusa-Giri (weak) qcb + A (hold just for dash)
Karakusa-Giri (strong) qcb + C (hold just for dash)
Rakka-Zan - Kyou qcb + B (air)
Rakka-Zan - Jitsu qcb + D (air)
Kuu Ha Dan (weak) [BR] qcf + B
Kuu Ha Dan (strong) [BR] qcf + D
Shuriken (weak) qcf + A
Shuriken (strong) qcf + C
Kuuchuu Shuriken (weak) in air, qcf + A
Kuuchuu Shuriken (strong) in air, qcf + C

SUPER: Chou Hissatsu Shuriken qcf, qcf + A (AB to finish)
SUPER: Ougi - Chou Hissatsu Tatsumaki qcf, qcf + B

POTENTIAL: Chou Baku-en Kunai qcf, qcf + C (AB to finish)
POTENTIAL: Kyuukyoku Ougi - Chou Bakuen Tatsumaki qcf, qcf + D

TOP ATTACK: Nin-Pou Bakuen Jump CD in TOP mode

FEINT: Karakusa-Giri f + AC
FEINT: Shuriken d + AC
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Kevin
THROW: Poli-Throw when close, f or b + C

COMMAND: Poli-Throw f + B

SPECIAL MOVES
Hell Rotor (weak) qcb + A (hold for 3-level power up,
D to cancel)
Hell Rotor (strong) qcb + C (hold for 3-level power up,
D to cancel)
Hell Arrest (weak) when close, hcf + A
Hell Arrest (strong) when close, hcf + C
Hell Trap (weak) [BR] qcf + B
Hell Trap (strong) [BR] qcf + D
Hell Snipe (weak) f, d, df + A
Hell Snipe (strong) f, d, df + C
Abide Mine qcb + D
Creeper qcb + B
>cancel >during Creeper, C
>low attack >during Creeper, A
>mid attack (overhead) >during Creeper, B

SUPER: Lucky Strike qcf, qcf + A
SUPER: Gattling Freezer qcf, qcf + B

POTENTIAL: Lucky Strike qcf, qcf + C (hold)
POTENTIAL: Gatling Freezer qcf, qcf + D

TOP ATTACK: Blast Charge CD during TOP mode

FEINT: Hell Rotor f + AC
FEINT: Hell Arrest d + AC
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Freeman
THROW: Gore Fest when close, f or b + C

SPECIAL MOVES
Nightmare (weak) qcf + A
Nightmare (strong) qcf + C
Crow (weak) qcb + B
Crow (strong) qcb + D
Phobia (weak) f, d, df + A
Phobia (strong) f, d, df + C
V. O. D. (weak) qcb + A (up to 3 times)
V. O. D. (strong) qcb + C (up to 3 times)
Morbid Angel (weak) [BR] hcf + B
Morbid Angel (strong) [BR] hcf + D

SUPER: Full Blast qcf, qcf + A (hold)
SUPER: Creeping Death qcf, qcf + B

POTENTIAL: Full Blast qcf, qcf + C (hold)
POTENTIAL: Creeping Death qcf, qcf + D

TOP ATTACK: Overkill CD when in TOP mode

FEINT: Full Blast f + AC
FEINT: Phobia d + AC
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Tizoc
THROW: Griffon Tower when close, f or b + C
THROW: Grif-Fall >after Griffon Tower, df, df + C
THROW: Gri-Hug when close, f or b + D

SPECIAL MOVES
Justice Hurricane (weak) when close, 360 + A
Justice Hurricane (strong) when close, 360 + C
Olympus Over (weak) qcb + B
Olympus Over (strong) [BR] qcb + D
Poseidon Wave (weak) b, d, db + A
Poseidon Wave (strong) [BR] d, d, db + C
Active Tupon (weak) f, d, df + A
Active Tupon (strong) f, d, df + C
Hercules Throw when close hcf + B
Icarus Crash in air, qcf + A

SUPER: Big Fall Griffon when close, 720 + A
SUPER: Daedalus Attack qcf,qcf + B

POTENTIAL: Big Fall Griffon when close, 720 + C
POTENTIAL: Daedalus Attack qcf, qcf + D

TOP ATTACK: Gri-Dro Super Kick CD when in TOP mode

FEINT: Hercules Throw f + AC
FEINT: Daedalus Attack d + AC
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Bonne Jenet
THROW: Bye-Bye Boo when close, f or b + C
THROW: Falling Crush in air close, anything but u + C

COMMAND: Super Jump d, then quickly jump (ub, u, or uf)

SPECIAL MOVES
Crazy Ivan (weak) qcb + A
Crazy Ivan (strong) qcb + C
Gulf Tomahawk (weak) qcb + B
Gulf Tomahawk (strong) qcb + D
The Hind (weak) [BR] qcf + B
The Hind (strong) [BR] qcf + D
Buffrass (weak) qcf + A
Buffrass (strong) qcf + C
Harrier Bee (weak) in air, d + B, then B, B, B, B
Harrier Bee (strong) in air, d + D, then D, D, D, D

SUPER: Many Many Torpedo qcf, qcf + A
SUPER: Aurora qcf, qcf + B

POTENTIAL: Many Many Torpedo qcf, qcf + C
POTENTIAL: Aurora qcf, qcf + D
POTENTIAL: An Oi Mademoiselle during Just Defense, A,B,C (quick)

TOP ATTACK: Rolling Thunder CD when in TOP mode

FEINT: Many Many Torpedo f + AC
FEINT: Aurora d + AC
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Gato
THROW: Dai-en Shin when close, f or b + C
THROW: Dan-Zetsu Tai when close, f or b + D

COMMAND: Mu-ran-Geri f + B
COMMAND: Kuuchuu Furi-Muki in air, CD (same time)
COMMAND: Sai-Gaku f + A

SPECIAL MOVES
Shin-Ga (weak) qcf + A
Shin-Ga (weak) Tsuika Kougeki >from Shin-Ga (weak), f, f + A
Shin-Ga (strong) qcf + C
Shin-Ga (strong) Tsuika Kougeki >from Shin-Ga (strong), f, f + C
Rai-Ga (weak) [BR] f, d, df + B
Rai-Ga (strong) [BR] f, d, df + D
Fuu-Ga (weak) qcb + B
Fuu-Ga (strong) qcb + D
Kou-Ga >during Fuu-Ga, A
Sen-Ga >during Fuu-Ga, B
Kyuu-Ga >during Fuu-Ga, C
Katsu-Ga >during Fuu-Ga, D
Hou-zan Sai Heki-Ga charge d, u + C

SUPER: Zero Kiba qcf, qcf + A
SUPER: Tatsu Kiba qcf, qcf + B

POTENTIAL: Zero Kiba qcf, qcf + C
POTENTIAL: Tatsu Kiba qcf, qcf + D
POTENTIAL: Ten-Ryuu Retsu-Kiba f, d, df + AB (up to 3 times)

TOP ATTACK: Mou-Ko Kou Hazan CD when in TOP mode

FEINT: Shin-Ga f + AC
FEINT: Rai-Ga d + AC
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Kim Jae Hoon
THROW: Tai-otoshi when close, f or b + C

COMMAND: Shou-Kyaku Hou during backstep, B

SPECIAL MOVES
Hien Zan (weak) [BR] charge d, u + B
Hien Zan (strong) [BR] charge d, u + D
Hangetsu Zan (weak) qcb + B
Hangetsu Zan (strong) qcb + D, follow up w/ d + D
Hishou Kyaku (weak) in air, d + B
Hishou Kyaku (weak) Hassei Waza >from Hishou Kyaku (weak), df + B
>from Hishou Kuaku (weak), qcb + B
Hishou Kyaku (strong) in air, d + D
Hishou Kyaku (strong) Hassei Waza >from Hishou Kyaku (strong), df + D
>from Hishou Kuaku (strong), qcb + D
Ryuusei Raku (weak) qcf + B
Ryuusei Raku (strong) qcf + D
Shakka Shuu (weak) qcf + A (hold)
Shakka Shuu (strong) qcf + C (hold)

SUPER: Hou-yoku Ten-Shou Kyaku qcf, qcf + A
SUPER: Hou-ou Kyaku qcf, qcf + B

POTENTIAL: Hou-yoku Ten-Shou Kyaku qcf, qcf + C (hold - let go)
POTENTIAL: Hou-ou Kyaku qcf, qcf + D

TOP ATTACK: High Angle neri chagi CD when in TOP mode

FEINT: Shakka Shuu f + AC
FEINT: Hou-ou Kyaku d + AC
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Terry Bogard
THROW: Buster Throw when close, f or b + C

SPECIAL MOVES
Power Wave (weak) qcf + A
Power Wave (strong) qcf + C
Burn Knuckle (weak) qcb + A
Burn Knuckle (strong) qcb + C
Power Dunk (weak) [BR] f, d, df + B
Power Dunk (strong) [BR] f, d, df + D
Crack Shoot (weak) qcb + B
Crack Shoot (strong) qcb + D
Power Charge (weak) f, f + A (up to 3 times)
Power Charge (strong) f, f + C (up to 3 times)

SUPER: Power Geyser qcf, qcf + A
SUPER: Buster Wolf qcf, qcf + B

POTENTIAL: Power Geyser qcf, qcf + C
POTENTIAL: Buster Wolf qcf, qcf + D

TOP ATTACK: Max Dunk (CD during TOP mode)

FEINT: Burn Knuckle (weak) f + AC
FEINT: Burn Knuckle (strong) d + AC
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Kain
THROW: Schwarze Mond when close, f or b + C

SPECIAL MOVES:
Schwarze Flamme (weak) charge b, f + A
Schwarze Flamme (strong) charge b, f + C
Schwarzer Panzer (weak) charge b, f + B
Schwarzer Panzer (strong) [BR] charge b, f + D
Schwarze Lanze (weak) [BR] charge d, u + B
Schwarze Lanze (strong) [BR] charge d, u + D

SUPER: Himmlischer Atem qcf, qcf + A
SUPER: Himmlische Seele qcf, qcf + B

POTENTIAL: Himmlischer Atem qcf, qcf + C
POTENTIAL: Himmlische Seele qcf, qcf + D

TOP ATTACK: Schwarzer Stob CD when in TOP mode

FEINT: Schwarzer Panzer f + AC
FEINT: Himmlisher Atem d + ac
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Grant
THROW: Ankoku Otoshi when close, f or b + C

COMMAND: Ma-Heki df + C

Kokuen-Ryuu (weak) qcb + A
Kokuen-Ryuu (strong) qcb + C
Kyou Chou-Jin (weak) [BR] f, d, df + A
Kyou Chou-Jin (strong) [BR] f, d, df + C
Messhou Hisetsu (weak) in air, d + B
>during Rising Palm, d + B
Messhou Hisetsu (strong) in air, d + D
>during Rising Palm, d + D
Gou Dangai (weak) qcf + B
Gou Dangai (strong) qcf + D
Gou Retsu-Shou (weak) f, b, f + A
Gou Retsu-Shou (strong) f, b, f + C

SUPER: Majin Haten Dan qcf, qcf + A
SUPER: Majin Engetsu Rin qcf, qcf + B

POTENTIAL: Majin Haten Dan qcf, qcf + C
POTENTIAL: Majin Engetsu Rin qcf, qcf + D

TOP ATTACK: Majin Gan CD when in TOP mode

FEINT: Kokuen-Ryuu f + AC
FEINT: Majin Haten Dan d + AC[/QUOTE]
 
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krisalid
view post Posted on 13/6/2005, 15:47




ma quanto ti voglio bene!!!
Intanto con rock c'è un infinity solo nel Practice^^

Edited by krisalid - 13/6/2005, 16:47
 
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ken_dong
view post Posted on 13/6/2005, 18:01




sì, ma il practice mode proprio NON fa testo ^^

Comunque alla fine è limitato come gioco...

sul kaillera kof è mooolto più giocato, e non credo sia un caso ^^
 
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|Shura|
view post Posted on 13/6/2005, 19:59




kof rulez
 
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Super GTR
view post Posted on 7/10/2008, 13:03




mi dite la leggenda, e la differenza tra super, potential, top attack e FEINT?
 
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-NEV-
view post Posted on 7/10/2008, 13:37




super = super fatta con i colpi deboli
potential = super fatta fatta con i colpi forti
top = mossa eseguita quando l'energia del chara entra nella zona TOP selezionabile all inizio del round
feint = è una finta
 
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Super GTR
view post Posted on 7/10/2008, 13:55




CITAZIONE (-NEV- @ 7/10/2008, 14:37)
super = super fatta con i colpi deboli
potential = super fatta fatta con i colpi forti
top = mossa eseguita quando l'energia del chara entra nella zona TOP selezionabile all inizio del round
feint = è una finta

thanks!!!!!!!!!!!!! :zoid:
 
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frankmiller
view post Posted on 1/5/2011, 09:58




Ieri ho provato un pò di robba su PS2 dopo anni e anni che non ci giocavo, e quindi è stato fatto tutto con più coglizione di causa dato che non ho più 12 anni.

Ho preso Kevin che è un dito assurdo da usare ma mi piace abbomba. E quindi pensieri random:

- La finta carica barra e quindi va usata spesso ma stando attenti perchè nel recovery è punibile.

- cr.HP si può cancellare sia nello shoryu lp che nel tatsu lp oppure nella presa con lk/hk

- i tatsu lp e hp si possono cancellare durante la carica in un colpo o nella top

- dopo la super con lp si può combare una super lk che manda in juggle l'avversario che col giusto tempismo può essere grabbato al volo con bolla hk o colpito con shoryu ed il danno è sempre bello alto.

- le normal sono abbastanza la merda

- la special camminata da sdraiato è difficile da usare!

- la super con i calci è una buona anti-air

Col karateka negro invece sono riuscito a vedere poco:

- st.hp può essere cancellato in shoryu al primo hit

- sthk idem

- la top se colpisce l'avversario al massimo dell'altezza di un salto manda in juggle e possiamo colpire con shoryu o super shoryu sia lp con hp ma con un buon tempismo

- combare pugnetti e calcetti in special è facile quasi quanto ryu nel super4

- shoryu hk è una ottima anti-air, così come lo shoryu lp/hp ma con un range molto minore
 
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7 replies since 13/6/2005, 13:16   976 views
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