| -------------------------------------------------------- Rock Howard THROW: Kokuu Sen f or b + C
SPECIAL MOVES Reppu Ken qcf + A Double Reppu Ken qcf + C Crack Counter Jou-dan (high) qcf + B Crack Counter Ge-dan (low) qcf + D Rising Tackle (weak) charge d, u + A Rising Tackle (strong) charge d, u + C Hard Edge (weak) qcb + A Hard Edge (strong) qcb + C Rage Run - Type "Dunk" qcb + B Rage Run - Type "Shift" qcb + D Shinkuu Nage [BR] when close, 360 + C Rasetsu - after Braking Shinkuu Nage, hold AB and let go
SUPER: Raging Storm qcf, qcf + A SUPER: Shine Knuckle qcf, qcf + B
POTENTIAL: Raging Storm qcf, qcf + C (holdable) POTENTIAL: Shine Knuckle qcf, qcf + D POTENTIAL: Deadly Rave Neo - hcb, f + A, A, A, B, B, C, C, D, D, qcb + C
TOP ATTACK: Overhead Kick CD during TOP mode
FEINT: Shine Knuckle f + AC FEINT: Reppu Ken d + AC -------------------------------------------------------- Kim Dong Hwan THROW: Tai-otoshi when close, f or b + C THROW: Tai-hineri in air close, anything but u + C
COMMAND: Super Jump d, then quickly jump (ub, u, or uf) COMMAND: Sankaku-tobi in air by wall, opposite direction COMMAND: Ushiro-geri in air, b + C
SPECIAL MOVES Raimei Zan (weak) qcb + B Raimei Zan (strong) qcb + D Kuu Sa Jin (weak) [BR] f, d, df + A Kuu Sa Jin (strong) [BR] f, d, df + C Hishou Kyaku (weak) in air, d + B Hishou Kyaku (strong) in air, d + D Shiden Kyaku (weak) qcf + B Shiden Kyaku (strong) qcf + D Ashi Binta hcf + C
SUPER: Super Dong Hwan Kyaku in air, qcf, qcf + A SUPER: Raimei Dan qcf, qcf + B
POTENTIAL: Super Dong Hwan Kyaku in air, qcf, qcf + C POTENTIAL: Raimei Dan qcf, qcf + D (hold) POTENTIAL: Ore-sama Hou-Ou Kyaku qcf, qcf, qcf + C
TOP ATTACK: Kaiten Dong Whan (CD when in TOP mode)
FEINT: Shiden Kyaku (weak) f + AC FEINT: Shiden Kyaku (strong) d + AC -------------------------------------------------------- Hotaru Futaba THROW: Ten Raku-tou when close, f or b + C THROW: Hanten-tou in air close, anything but u + C
COMMAND: Kuuchuu Furi-Muki in air, CD (same time) COMMAND: Kou-shuu Da in air, d + B
SPECIAL MOVES Hakki Shou (weak) qcf + A Hakki Shou (strong) qcf + C Ren-geki Shuu (weak) in air, qcb + B Ren-geki Shuu (strong) in air, qcb + D Ten-shin Shou (weak) f, d, df + B Ten-shin Shou (strong) f, d, df + D Sou-Shou Shin (weak) qcb + A Sou-Shou Shin (strong) qcb + C Sha-jou Tai when close, hcf + D Ko-bi Kyaku (weak) [BR] qcb + B Ko-bi Kyaku (strong) [BR] qcb + D
SUPER: Sou-Shou Ten-Ren-Ge qcf, qcf + A SUPER: Ten-Shou Ran-Ki qcf, qcf + B
POTENTIAL: Sou-Shou Ten-Ren-Ge qcf, qcf + C (hold) POTENTIAL: Ten-Shou Ran-Ki qcf, qcf + D
TOP ATTACK: Sen-kai En CD during TOP mode
FEINT: Hakki Shou f + AC FEINT: Sou-Shou Shin d + AC -------------------------------------------------------- Marco Rodriguez (Butt) THROW: Kyokugen Zu-Tsuki when close, f or b + C
COMMAND: Kyokugen Hiji f + A
SPECIAL MOVES Ko-ou Ken (weak) qcf + A Ko-ou Ken (strong) qcf + C Hien Shippu Kyaku (weak) qcf + B Hien Shippu Kyaku (strong) qcf + D Ryuu-Sen Ken hold C and let go (4-level power up) Ko-Sen Kyaku hold D and let go (4-level power up) Jou-dan Harai qcb + A Ge-dan Harai qcb + B Ko Hou (weak) [BR] f, d, df + A Ko Hou (strong) [BR] f, d, df + C
SUPER: Haou Shoukou Ken qcf, qcf + A SUPER: Kyokugen Ko Hou qcf, qcf + B
POTENTIAL: Haou Shoukou Ken qcf, qcf + A POTENTIAL: Kyokugen Ko Hou qcf, qcf + B POTENTIAL: Ryuuko Ranbu qcf, qcf, qcf + C (C repeatedly) Level 1: 0 -- 2 times Level 2: 3 -- 6 times Level 3: 7 -- 9 times Level 4: 10 or more times
TOP ATTACK: Zan-Retsu Ken CD when in TOP mode
FEINT: Haou Shoukou Ken f + AC FEINT: Kyokugen Ko Hou d + AC -------------------------------------------------------- Hokotomaru THROW: Hikkaki when close, f or b + C THROW: Non-men Tsukuri in air close, anything but u + C
COMMAND: Sliding df + B COMMAND: Kuuten Keri df + D COMMAND: Ni-dan Jump in air, jump again
SPECIAL MOVES Karakusa-Giri (weak) qcb + A (hold just for dash) Karakusa-Giri (strong) qcb + C (hold just for dash) Rakka-Zan - Kyou qcb + B (air) Rakka-Zan - Jitsu qcb + D (air) Kuu Ha Dan (weak) [BR] qcf + B Kuu Ha Dan (strong) [BR] qcf + D Shuriken (weak) qcf + A Shuriken (strong) qcf + C Kuuchuu Shuriken (weak) in air, qcf + A Kuuchuu Shuriken (strong) in air, qcf + C
SUPER: Chou Hissatsu Shuriken qcf, qcf + A (AB to finish) SUPER: Ougi - Chou Hissatsu Tatsumaki qcf, qcf + B
POTENTIAL: Chou Baku-en Kunai qcf, qcf + C (AB to finish) POTENTIAL: Kyuukyoku Ougi - Chou Bakuen Tatsumaki qcf, qcf + D
TOP ATTACK: Nin-Pou Bakuen Jump CD in TOP mode
FEINT: Karakusa-Giri f + AC FEINT: Shuriken d + AC -------------------------------------------------------- Kevin THROW: Poli-Throw when close, f or b + C
COMMAND: Poli-Throw f + B
SPECIAL MOVES Hell Rotor (weak) qcb + A (hold for 3-level power up, D to cancel) Hell Rotor (strong) qcb + C (hold for 3-level power up, D to cancel) Hell Arrest (weak) when close, hcf + A Hell Arrest (strong) when close, hcf + C Hell Trap (weak) [BR] qcf + B Hell Trap (strong) [BR] qcf + D Hell Snipe (weak) f, d, df + A Hell Snipe (strong) f, d, df + C Abide Mine qcb + D Creeper qcb + B >cancel >during Creeper, C >low attack >during Creeper, A >mid attack (overhead) >during Creeper, B
SUPER: Lucky Strike qcf, qcf + A SUPER: Gattling Freezer qcf, qcf + B
POTENTIAL: Lucky Strike qcf, qcf + C (hold) POTENTIAL: Gatling Freezer qcf, qcf + D
TOP ATTACK: Blast Charge CD during TOP mode
FEINT: Hell Rotor f + AC FEINT: Hell Arrest d + AC -------------------------------------------------------- Freeman THROW: Gore Fest when close, f or b + C
SPECIAL MOVES Nightmare (weak) qcf + A Nightmare (strong) qcf + C Crow (weak) qcb + B Crow (strong) qcb + D Phobia (weak) f, d, df + A Phobia (strong) f, d, df + C V. O. D. (weak) qcb + A (up to 3 times) V. O. D. (strong) qcb + C (up to 3 times) Morbid Angel (weak) [BR] hcf + B Morbid Angel (strong) [BR] hcf + D
SUPER: Full Blast qcf, qcf + A (hold) SUPER: Creeping Death qcf, qcf + B
POTENTIAL: Full Blast qcf, qcf + C (hold) POTENTIAL: Creeping Death qcf, qcf + D
TOP ATTACK: Overkill CD when in TOP mode
FEINT: Full Blast f + AC FEINT: Phobia d + AC -------------------------------------------------------- Tizoc THROW: Griffon Tower when close, f or b + C THROW: Grif-Fall >after Griffon Tower, df, df + C THROW: Gri-Hug when close, f or b + D
SPECIAL MOVES Justice Hurricane (weak) when close, 360 + A Justice Hurricane (strong) when close, 360 + C Olympus Over (weak) qcb + B Olympus Over (strong) [BR] qcb + D Poseidon Wave (weak) b, d, db + A Poseidon Wave (strong) [BR] d, d, db + C Active Tupon (weak) f, d, df + A Active Tupon (strong) f, d, df + C Hercules Throw when close hcf + B Icarus Crash in air, qcf + A
SUPER: Big Fall Griffon when close, 720 + A SUPER: Daedalus Attack qcf,qcf + B
POTENTIAL: Big Fall Griffon when close, 720 + C POTENTIAL: Daedalus Attack qcf, qcf + D
TOP ATTACK: Gri-Dro Super Kick CD when in TOP mode
FEINT: Hercules Throw f + AC FEINT: Daedalus Attack d + AC -------------------------------------------------------- Bonne Jenet THROW: Bye-Bye Boo when close, f or b + C THROW: Falling Crush in air close, anything but u + C
COMMAND: Super Jump d, then quickly jump (ub, u, or uf)
SPECIAL MOVES Crazy Ivan (weak) qcb + A Crazy Ivan (strong) qcb + C Gulf Tomahawk (weak) qcb + B Gulf Tomahawk (strong) qcb + D The Hind (weak) [BR] qcf + B The Hind (strong) [BR] qcf + D Buffrass (weak) qcf + A Buffrass (strong) qcf + C Harrier Bee (weak) in air, d + B, then B, B, B, B Harrier Bee (strong) in air, d + D, then D, D, D, D
SUPER: Many Many Torpedo qcf, qcf + A SUPER: Aurora qcf, qcf + B
POTENTIAL: Many Many Torpedo qcf, qcf + C POTENTIAL: Aurora qcf, qcf + D POTENTIAL: An Oi Mademoiselle during Just Defense, A,B,C (quick)
TOP ATTACK: Rolling Thunder CD when in TOP mode
FEINT: Many Many Torpedo f + AC FEINT: Aurora d + AC -------------------------------------------------------- Gato THROW: Dai-en Shin when close, f or b + C THROW: Dan-Zetsu Tai when close, f or b + D
COMMAND: Mu-ran-Geri f + B COMMAND: Kuuchuu Furi-Muki in air, CD (same time) COMMAND: Sai-Gaku f + A
SPECIAL MOVES Shin-Ga (weak) qcf + A Shin-Ga (weak) Tsuika Kougeki >from Shin-Ga (weak), f, f + A Shin-Ga (strong) qcf + C Shin-Ga (strong) Tsuika Kougeki >from Shin-Ga (strong), f, f + C Rai-Ga (weak) [BR] f, d, df + B Rai-Ga (strong) [BR] f, d, df + D Fuu-Ga (weak) qcb + B Fuu-Ga (strong) qcb + D Kou-Ga >during Fuu-Ga, A Sen-Ga >during Fuu-Ga, B Kyuu-Ga >during Fuu-Ga, C Katsu-Ga >during Fuu-Ga, D Hou-zan Sai Heki-Ga charge d, u + C
SUPER: Zero Kiba qcf, qcf + A SUPER: Tatsu Kiba qcf, qcf + B
POTENTIAL: Zero Kiba qcf, qcf + C POTENTIAL: Tatsu Kiba qcf, qcf + D POTENTIAL: Ten-Ryuu Retsu-Kiba f, d, df + AB (up to 3 times)
TOP ATTACK: Mou-Ko Kou Hazan CD when in TOP mode
FEINT: Shin-Ga f + AC FEINT: Rai-Ga d + AC -------------------------------------------------------- Kim Jae Hoon THROW: Tai-otoshi when close, f or b + C
COMMAND: Shou-Kyaku Hou during backstep, B
SPECIAL MOVES Hien Zan (weak) [BR] charge d, u + B Hien Zan (strong) [BR] charge d, u + D Hangetsu Zan (weak) qcb + B Hangetsu Zan (strong) qcb + D, follow up w/ d + D Hishou Kyaku (weak) in air, d + B Hishou Kyaku (weak) Hassei Waza >from Hishou Kyaku (weak), df + B >from Hishou Kuaku (weak), qcb + B Hishou Kyaku (strong) in air, d + D Hishou Kyaku (strong) Hassei Waza >from Hishou Kyaku (strong), df + D >from Hishou Kuaku (strong), qcb + D Ryuusei Raku (weak) qcf + B Ryuusei Raku (strong) qcf + D Shakka Shuu (weak) qcf + A (hold) Shakka Shuu (strong) qcf + C (hold)
SUPER: Hou-yoku Ten-Shou Kyaku qcf, qcf + A SUPER: Hou-ou Kyaku qcf, qcf + B
POTENTIAL: Hou-yoku Ten-Shou Kyaku qcf, qcf + C (hold - let go) POTENTIAL: Hou-ou Kyaku qcf, qcf + D
TOP ATTACK: High Angle neri chagi CD when in TOP mode
FEINT: Shakka Shuu f + AC FEINT: Hou-ou Kyaku d + AC -------------------------------------------------------- Terry Bogard THROW: Buster Throw when close, f or b + C
SPECIAL MOVES Power Wave (weak) qcf + A Power Wave (strong) qcf + C Burn Knuckle (weak) qcb + A Burn Knuckle (strong) qcb + C Power Dunk (weak) [BR] f, d, df + B Power Dunk (strong) [BR] f, d, df + D Crack Shoot (weak) qcb + B Crack Shoot (strong) qcb + D Power Charge (weak) f, f + A (up to 3 times) Power Charge (strong) f, f + C (up to 3 times)
SUPER: Power Geyser qcf, qcf + A SUPER: Buster Wolf qcf, qcf + B
POTENTIAL: Power Geyser qcf, qcf + C POTENTIAL: Buster Wolf qcf, qcf + D
TOP ATTACK: Max Dunk (CD during TOP mode)
FEINT: Burn Knuckle (weak) f + AC FEINT: Burn Knuckle (strong) d + AC -------------------------------------------------------- Kain THROW: Schwarze Mond when close, f or b + C
SPECIAL MOVES: Schwarze Flamme (weak) charge b, f + A Schwarze Flamme (strong) charge b, f + C Schwarzer Panzer (weak) charge b, f + B Schwarzer Panzer (strong) [BR] charge b, f + D Schwarze Lanze (weak) [BR] charge d, u + B Schwarze Lanze (strong) [BR] charge d, u + D
SUPER: Himmlischer Atem qcf, qcf + A SUPER: Himmlische Seele qcf, qcf + B
POTENTIAL: Himmlischer Atem qcf, qcf + C POTENTIAL: Himmlische Seele qcf, qcf + D
TOP ATTACK: Schwarzer Stob CD when in TOP mode
FEINT: Schwarzer Panzer f + AC FEINT: Himmlisher Atem d + ac -------------------------------------------------------- Grant THROW: Ankoku Otoshi when close, f or b + C
COMMAND: Ma-Heki df + C
Kokuen-Ryuu (weak) qcb + A Kokuen-Ryuu (strong) qcb + C Kyou Chou-Jin (weak) [BR] f, d, df + A Kyou Chou-Jin (strong) [BR] f, d, df + C Messhou Hisetsu (weak) in air, d + B >during Rising Palm, d + B Messhou Hisetsu (strong) in air, d + D >during Rising Palm, d + D Gou Dangai (weak) qcf + B Gou Dangai (strong) qcf + D Gou Retsu-Shou (weak) f, b, f + A Gou Retsu-Shou (strong) f, b, f + C
SUPER: Majin Haten Dan qcf, qcf + A SUPER: Majin Engetsu Rin qcf, qcf + B
POTENTIAL: Majin Haten Dan qcf, qcf + C POTENTIAL: Majin Engetsu Rin qcf, qcf + D
TOP ATTACK: Majin Gan CD when in TOP mode
FEINT: Kokuen-Ryuu f + AC FEINT: Majin Haten Dan d + AC[/QUOTE]
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