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| No, cioé.. leggete questo.. sbav CITAZIONE A life-sized spaceship simulator
While The Celestra is nowhere near the size of a Battlestar, she does boast a mind-bending array of sensors, missile launch tubes, heat sinks, a tylium reactor, air-scrubbers, solium exhausts, sublight thrusters, navigational computers, FTL-drives, safety valves, DRADIS stations, tactical targeting matrices, refuse processors, personnel record stations and scores of other systems that must be overseen and maintained. These duty stations will be active parts of the game, emulated through the use of a local network of a dozen or so custom-built consoles and screens communicating with the gamemasters outside the ship. Everything a player does at a station has a potential consequence for the game. We want to give players the freedom to steer and manage The Celestra as they see fit, prioritizing the scant resources available to have her perform as they will it.
This means we are putting major effort into creating interfaces and systems with the look and feel of a Galactica computer system. As well as surround-sound, atmospheric effects, mechanical interfaces, custom keyboards, pyrotechnics and fun systems to make you feel like you really are controlling an antiquated spaceship in an unexplored part of space.
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